LUT stacking: the order that keeps footage clean

LUT stacking means applying more than one LUT to the same image, usually a conversion LUT that takes log footage to Rec.709 and then a creative LUT for the look. The order matters because a LUT is not reversible: the conversion goes first, the look second, and never two conversions or a look underneath a conversion. If a tool only takes one LUT, merge the stack into a single .cube first.

LUT stacking is applying two or more LUTs to the same footage, one after the other. Done in the right order, it is the normal way to grade log. A conversion LUT gets the footage to Rec.709. A creative LUT adds the look on top. Done in the wrong order it produces the muddy, crushed, oddly orange result that gets blamed on the camera.

What is LUT stacking?

A LUT maps every input colour to an output colour. Stack two and the second one reads whatever the first one wrote, not the original file. That is the whole rule, and every stacking problem comes from forgetting it.

LUT typeWhat it expects as inputWhat it outputsWhere it goes in a stack
Conversion (technical) LUTLog footage from one camera profileNormal Rec.709First
Creative LUTRec.709 footageRec.709 with a lookSecond
Film emulation or print LUTUsually Rec.709, sometimes log (read its notes)A film-style lookWhere its notes say
Monitoring LUTAnythingA preview onlyNever baked into the export

What a LUT is covers the idea in general, and Rec.709 LUT covers the conversion step.

Why does a stacked LUT make footage look muddy?

Because one of the LUTs is reading input it was never built for. The usual cases:

  • A creative LUT straight on log. The look was designed on Rec.709 contrast. On a flat log image it adds its colour to the wrong tones, and the result looks grey and muddy at the same time.
  • Two conversions in a row. The first one already added the contrast. The second adds it again, so shadows crush and highlights clip.
  • The look underneath the conversion. The conversion then reads a tinted image as if it were log and pushes the tint further.

The cost is not just a bad preview. A LUT clips anything that falls outside its range, so once the first LUT in the stack has crushed a shadow, the second one has nothing left to bring back. Lowering the second LUT does not recover it.

What is the right order for stacking LUTs?

  1. Conversion LUT, matched to the exact profile the camera recorded: S-Log3 is not S-Log2, D-Log is not D-Log M, Apple Log is not Apple Log 2.
  2. Exposure and white balance, if your tool allows corrections between LUTs.
  3. Creative LUT, usually at less than full strength.
  4. Monitoring LUT, if you use one, switched off before export.

Keep it to one conversion and one look. A third LUT is almost always a sign the first two are wrong. Log footage explains why the conversion has to come first.

How do you stack LUTs in each editor?

ToolConversion goes inLook goes inOrder rule
DaVinci ResolveA LUT on the first nodeA LUT on a later nodeNodes process left to right
Premiere ProLumetri, Basic Correction, Input LUTLumetri, Creative, LookInput LUT runs before the Creative look
Final Cut ProThe clip's camera LUT or log processingA Custom LUT effectEffects run top to bottom in the inspector
PhotoshopA Color Lookup layerA second Color Lookup layer above itLayers apply bottom to top
ffmpeglut3d=file=convert.cube,lut3d=file=look.cubeFilters run in the order written

In Resolve, putting each LUT on its own node also gives you a node in between for exposure, and node opacity for strength. DaVinci Resolve LUTs and colour grading in Premiere Pro show where each slot is. In ffmpeg the whole stack is one filter chain; ffmpeg LUT has the full command.

How do you control the strength of a stacked LUT?

Lower the look, not the conversion. The conversion is usually right at full strength, because it is a technical mapping for that camera. The creative LUT is taste, and most looks are built stronger than you want on any one clip.

Every editor has its own control: node opacity in Resolve, the Intensity slider under Lumetri's Creative look, layer opacity in Photoshop. LUT intensity explains how that blend works. Set the look on a typical clip, then check the brightest and darkest clips at the same strength.

Can you merge two LUTs into one .cube?

Yes, and it is the answer whenever a tool only accepts one LUT.

  1. In DaVinci Resolve, build the stack on one clip: the conversion on the first node, the look on the second, at the strength you want.
  2. On the Color page, right-click the clip's thumbnail and choose Generate LUT, then a 33-point or 65-point Cube.
  3. The result is a single .cube that does both steps at once.

A merged LUT is a snapshot. Any clipping the stack did is baked in, so check it on a bright clip before you rely on it, and keep the two original files so you can rebuild the merge. A 65-point LUT keeps fine gradients a little smoother than 33 points. How to make a LUT covers the other ways to export one.

Where does BatchTone fit?

BatchTone is a Mac app that applies one .cube LUT across a whole folder of photos and clips at once. It does not stack a second LUT, so it works with either half of the job or with a merged LUT:

  • Converting a card: apply the conversion LUT to every clip, then grade the few that make the edit.
  • A look on finished files: apply the creative LUT to photos and Rec.709 clips that are already converted.
  • Both at once: merge the stack into one .cube in Resolve, then apply that.

Every file gets a preview with the LUT applied and its own strength slider, so the clips that need less can sit lower than the rest. Originals are never modified and nothing is uploaded. It runs on macOS 12 or later on Apple Silicon, and the seven-day trial has everything unlocked; after that it is one in-app purchase, not a subscription. Batch applying a LUT to video shows the formats it reads and writes.

Download BatchTone free on the Mac App Store

Common questions

Can you stack two creative LUTs?

You can, but the second look reads the first look's colours, so the result is hard to predict and hard to undo. Pick one look and adjust it, or merge the two into one LUT you can judge as a whole.

Should the conversion LUT be at 100%?

Usually yes. It is built for the camera's profile, and lowering it leaves part of the log curve in the image. Lower the creative LUT instead.

Why does my creative LUT look wrong on log footage?

Because it was built for Rec.709. Apply the conversion for your camera underneath it, or use a version of the look made for that log profile, if the LUT maker provides one.

Does stacking LUTs lose quality?

Each LUT interpolates between its grid points and clips values outside its range, so a long stack can band or clip where one LUT would not. One conversion and one look is fine; merging them into a 65-point LUT keeps it close to the original stack.

Is a merged LUT the same as stacking?

It produces the same image for the settings you merged, in one step. What you lose is the ability to change the look's strength or swap the conversion later without making the merge again.

Read next

How-to · 6 min read

LUT intensity: how to apply a LUT at less than 100%

LUT intensity is how much of the LUT's change reaches the image, as a mix between the graded and the original picture. Most tools control it with an opacity, mix or intensity slider: Final Cut's Mix, Premiere's Look Intensity, a node's Key Output Gain in Resolve, layer opacity in Photoshop. Lower it on a creative look; leave a conversion LUT at 100% unless one shot needs less.

Read it
Explainers · 6 min read

Rec.709 LUT: which one your footage actually needs

A Rec.709 LUT converts log or flat footage into the colour space screens actually display, so it is a technical correction rather than a style. The right one is specific to your camera's profile (S-Log3, C-Log3, V-Log, N-Log and D-Log each need their own), and the manufacturer's own conversion LUT is almost always better than a generic pack. Apply it first, as the base, then grade on top of it; doing those in the other order is what makes a conversion look wrong.

Read it
Explainers · 7 min read

Log footage: why it looks grey and what to do with it

Log footage is video recorded with a logarithmic gamma curve, which spreads the sensor's full dynamic range evenly across the file instead of shaping it for a screen. That is why it looks grey and washed out straight off the card: it has not been finished yet. To use it, expose it correctly for the profile (usually at its minimum or native ISO, and slightly bright), then convert it to Rec.709 with the manufacturer's conversion LUT or a colour space transform, and grade on top of that.

Read it
How-to · 6 min read

How to create a LUT: four ways, and which to use

The reliable way to create a LUT is to grade one representative clip until it looks right, then export that grade as a .cube file. Resolve does this with Generate LUT on a node, Premiere through Export Color Look, and Photoshop through Export Color Lookup Tables. Grade on neutral, correctly exposed footage and put the creative work on its own node, because a LUT bakes in everything upstream of it, including exposure mistakes you did not mean to share.

Read it

One look. A whole shoot.

BatchTone applies your .cube LUTs across photos and video at once, with a strength dial on every file. Seven-day trial, everything unlocked.

Download for macOS